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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-08 07:12:13 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-08 07:12:13 +0300
commitb71e29b3dacb4c3071858cb8797e4a4879430392 (patch)
tree029a421e308415d8eed2242868bc5edf25033170 /source/blender
parent47b36ddccee07206b68db46b10320f5e69c48ef9 (diff)
Cleanup: clang-format
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/nodes/NOD_socket_declarations.hh3
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_common.cc3
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc4
-rw-r--r--source/blender/nodes/geometry/node_geometry_tree.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_common.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_image_texture.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc3
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_bricks.c1
28 files changed, 63 insertions, 35 deletions
diff --git a/source/blender/nodes/NOD_socket_declarations.hh b/source/blender/nodes/NOD_socket_declarations.hh
index 98c8fa68876..1b78a09d6a8 100644
--- a/source/blender/nodes/NOD_socket_declarations.hh
+++ b/source/blender/nodes/NOD_socket_declarations.hh
@@ -226,7 +226,8 @@ class Shader : public SocketDeclaration {
bool matches(const bNodeSocket &socket) const override;
};
-class ShaderBuilder : public SocketDeclarationBuilder<Shader> {};
+class ShaderBuilder : public SocketDeclarationBuilder<Shader> {
+};
/* -------------------------------------------------------------------- */
/** \name #FloatBuilder Inline Methods
diff --git a/source/blender/nodes/composite/nodes/node_composite_common.cc b/source/blender/nodes/composite/nodes/node_composite_common.cc
index baea93a78f4..f76ab765a51 100644
--- a/source/blender/nodes/composite/nodes/node_composite_common.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_common.cc
@@ -38,8 +38,7 @@ void register_node_type_cmp_group()
/* NOTE: Cannot use sh_node_type_base for node group, because it would map the node type
* to the shared NODE_GROUP integer type id. */
- node_type_base_custom(
- &ntype, "CompositorNodeGroup", "Group", NODE_CLASS_GROUP, 0);
+ node_type_base_custom(&ntype, "CompositorNodeGroup", "Group", NODE_CLASS_GROUP, 0);
ntype.type = NODE_GROUP;
ntype.poll = cmp_node_poll_default;
ntype.poll_instance = node_group_poll_instance;
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
index bf9df0b3a36..446a43b638d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
@@ -297,8 +297,8 @@ static bool node_poll_cryptomatte(bNodeType *UNUSED(ntype),
}
if (scene == nullptr) {
- *r_disabled_hint =
- TIP_("The node tree must be the compositing node tree of any scene in the file");
+ *r_disabled_hint = TIP_(
+ "The node tree must be the compositing node tree of any scene in the file");
}
return scene != nullptr;
}
diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc
index 748596ff9e3..3f4089807bc 100644
--- a/source/blender/nodes/geometry/node_geometry_tree.cc
+++ b/source/blender/nodes/geometry/node_geometry_tree.cc
@@ -113,7 +113,8 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype
SOCK_MATERIAL);
}
-void register_node_tree_type_geo(){
+void register_node_tree_type_geo()
+{
bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
tt->type = NTREE_GEOMETRY;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_common.cc b/source/blender/nodes/geometry/nodes/node_geo_common.cc
index 630d2157d32..1a8d04e5da9 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_common.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_common.cc
@@ -22,7 +22,8 @@
#include "node_common.h"
#include "node_geometry_util.hh"
-void register_node_type_geo_group(){
+void register_node_type_geo_group()
+{
static bNodeType ntype;
node_type_base_custom(&ntype, "GeometryNodeGroup", "Group", NODE_CLASS_GROUP, 0);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
index 5aaa42ecb45..0003f15854d 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
@@ -410,7 +410,8 @@ static void node_geo_exec(GeoNodeExecParams params)
} // namespace blender::nodes::node_geo_image_texture_cc
-void register_node_type_geo_image_texture(){
+void register_node_type_geo_image_texture()
+{
namespace file_ns = blender::nodes::node_geo_image_texture_cc;
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 3ee5831494d..6c3457151e5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -75,7 +75,8 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction
}
}
-void register_node_type_sh_clamp(){
+void register_node_type_sh_clamp()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 1241d299584..09bbf3d851c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -152,7 +152,8 @@ static void sh_node_curve_vec_build_multi_function(
builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
}
-void register_node_type_sh_curve_vec(){
+void register_node_type_sh_curve_vec()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
@@ -328,7 +329,8 @@ static void sh_node_curve_rgb_build_multi_function(
builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
}
-void register_node_type_sh_curve_rgb(){
+void register_node_type_sh_curve_rgb()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
@@ -471,7 +473,8 @@ static void sh_node_curve_float_build_multi_function(
builder.construct_and_set_matching_fn<CurveFloatFunction>(*cumap);
}
-void register_node_type_sh_curve_float(){
+void register_node_type_sh_curve_float()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 8abf7a21548..347cba84643 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -307,7 +307,8 @@ static void sh_node_map_range_build_multi_function(
}
}
-void register_node_type_sh_map_range(){
+void register_node_type_sh_map_range()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index f2508462bc8..a9d6491f4be 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -161,7 +161,8 @@ static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionB
}
}
-void register_node_type_sh_math(){
+void register_node_type_sh_math()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
index 403dbca45f4..8fbd6a9e6e1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
@@ -183,7 +183,8 @@ static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
}
-void register_node_type_sh_mix_rgb(){
+void register_node_type_sh_mix_rgb()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
index c3ec2aa9e22..e3808985c0e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
@@ -172,7 +172,8 @@ static void sh_node_valtorgb_build_multi_function(
builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
}
-void register_node_type_sh_valtorgb(){
+void register_node_type_sh_valtorgb()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0);
@@ -221,7 +222,8 @@ static int gpu_shader_rgbtobw(GPUMaterial *mat,
return GPU_stack_link(mat, node, "rgbtobw", in, out);
}
-void register_node_type_sh_rgbtobw(){
+void register_node_type_sh_rgbtobw()
+{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
index 504d6f21e44..4984a530d8b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
@@ -103,7 +103,8 @@ static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(fn);
}
-void register_node_type_sh_seprgb(){
+void register_node_type_sh_seprgb()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0);
@@ -162,7 +163,8 @@ static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
-void register_node_type_sh_combrgb(){
+void register_node_type_sh_combrgb()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
index 58bb4c3f577..a414630829e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
@@ -88,7 +88,8 @@ static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(separate_fn);
}
-void register_node_type_sh_sepxyz(){
+void register_node_type_sh_sepxyz()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0);
@@ -128,7 +129,8 @@ static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
-void register_node_type_sh_combxyz(){
+void register_node_type_sh_combxyz()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index a737b494d87..7925c96db3d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -268,7 +268,8 @@ static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
-void register_node_type_sh_tex_brick(){
+void register_node_type_sh_tex_brick()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index 738f61a25d3..6d2d199aec8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -123,7 +123,8 @@ static void sh_node_tex_checker_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_checker(){
+void register_node_type_sh_tex_checker()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index 4c4824ef631..48199968547 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -160,7 +160,8 @@ static void sh_node_gradient_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_gradient(){
+void register_node_type_sh_tex_gradient()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index 8de31546f5d..41f7e5438ea 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -174,7 +174,8 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_tex_image(){
+void register_node_type_sh_tex_image()
+{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index 8f52fe8a50c..9bd5c335cee 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -181,7 +181,8 @@ static void sh_node_magic_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_magic(){
+void register_node_type_sh_tex_magic()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index 896ebfefe68..9504b0dc9f0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -533,7 +533,8 @@ static void sh_node_musgrave_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_musgrave(){
+void register_node_type_sh_tex_musgrave()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index ddef30d95dc..e3764120663 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -250,7 +250,8 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
/* node type definition */
-void register_node_type_sh_tex_noise(){
+void register_node_type_sh_tex_noise()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index 2b6c3ea3d4f..6968a7483b6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -1329,7 +1329,8 @@ static void sh_node_voronoi_build_multi_function(blender::nodes::NodeMultiFuncti
} // namespace blender::nodes
-void register_node_type_sh_tex_voronoi(){
+void register_node_type_sh_tex_voronoi()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index d3ce2ee8626..d3e25b533e5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -218,7 +218,8 @@ static void sh_node_wave_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_wave(){
+void register_node_type_sh_tex_wave()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index 6b013882dc3..f2dfd2e6968 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -191,7 +191,8 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
-void register_node_type_sh_tex_white_noise(){
+void register_node_type_sh_tex_white_noise()
+{
static bNodeType ntype;
sh_fn_node_type_base(
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 35d32062cf8..f0eb3ea9bee 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -49,7 +49,8 @@ static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunction
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
-void register_node_type_sh_value(){
+void register_node_type_sh_value()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 8b2714dcb31..e0cbaa4df9e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -279,7 +279,8 @@ static void sh_node_vector_math_build_multi_function(
builder.set_matching_fn(fn);
}
-void register_node_type_sh_vect_math(){
+void register_node_type_sh_vect_math()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 8aec69556a7..a3cb82f3245 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -205,7 +205,8 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node)
ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
}
-void register_node_type_sh_vector_rotate(){
+void register_node_type_sh_vector_rotate()
+{
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0);
diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c
index 966d05b4a16..72690d6ccfe 100644
--- a/source/blender/nodes/texture/nodes/node_texture_bricks.c
+++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c
@@ -21,7 +21,6 @@
* \ingroup texnodes
*/
-
#include "NOD_texture.h"
#include "node_texture_util.h"