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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-09 20:58:01 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-09 20:58:01 +0400
commitd7932ceea82a3c2277a179c00ca72ecb3cfb97cb (patch)
tree933570102e52c7562b87534e87c0c38bb5eb47ec /source/blenderplayer/bad_level_call_stubs/stubs.c
parent47d9c6689be0448b898d18a1e810d2150867938b (diff)
Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can choose between OpenCL/CUDA and devices. Per scene you can then still choose to use CPU or GPU rendering. Load balancing still needs to be improved, now it just splits the entire render in two, that will be done in a separate commit.
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 75d1f182189..9efb8114cbd 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -475,6 +475,9 @@ struct DualConMesh *dualcon(const struct DualConMesh *input_mesh,
float scale,
int depth) {return 0;}
+/* intern/cycles */
+struct CCLDeviceInfo;
+struct CCLDeviceInfo *CCL_compute_device_list(int opencl) { return NULL; }
char blender_path[] = "";