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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-12 05:50:57 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-12 05:50:57 +0300 |
commit | 4f4bd275129f12ef3a8f021d95a5423985752f7b (patch) | |
tree | b54a11bc5644b22b4f25ec965a47c5c73be1cfdd /source/blenderplayer/bad_level_call_stubs | |
parent | a34f525a21eff2ec1f5691ce3ec2056408bacd5d (diff) |
bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
was printing transposed, also nicer printing.
>>> from mathutils import Matrix
>>> Matrix()
Matrix((1.0, 0.0, 0.0, 0.0),
(0.0, 1.0, 0.0, 0.0),
(0.0, 0.0, 1.0, 0.0),
(0.0, 0.0, 0.0, 1.0))
was...
Matrix((1.000000, 0.000000, 0.000000, 0.000000), (0.000000, 1.000000, 0.000000, 0.000000), (0.000000, 0.000000, 1.000000, 0.000000), (0.000000, 0.000000, 0.000000, 1.000000))
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs')
0 files changed, 0 insertions, 0 deletions