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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-22 15:00:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-22 15:00:15 +0300 |
commit | cd0d335183c8aa2c947a68ed6d5ded02a3cf2d2a (patch) | |
tree | fa56926998346499ade8504ec295fea08117da83 /source/blenderplayer/bad_level_call_stubs | |
parent | 48aeb0b64008a947c5165d45d4a78f142f70e84c (diff) |
Clay Engine: Started Armature drawing
This should give the overall direction to whom wants to finish it.
- Renamed EDIT mode engine to EDIT_MESH mode engine
- Introduce EDIT_ARMATURE mode engine
- Started to port legacy drawarmature.c to draw_armature.c
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 54a7e909abd..16b024df4a7 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -685,7 +685,8 @@ float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) RET_Z void *DRW_render_settings_get(struct Scene *scene, const char *engine_name) RET_NULL void OBJECT_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE -void EDIT_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE +void EDIT_MESH_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE +void EDIT_ARMATURE_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, bool quiet) RET_NULL |