diff options
author | Andrew Wiggin <ender79bl@gmail.com> | 2011-12-01 22:36:36 +0400 |
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committer | Andrew Wiggin <ender79bl@gmail.com> | 2011-12-01 22:36:36 +0400 |
commit | ce6487291349b00a85f265d2b8cfb682e2bb8086 (patch) | |
tree | 5c23eb39070f0cd48a9dd0e62e34b668830f6cdb /source/blenderplayer | |
parent | 5983bbe3c90c9621fd7c26047245e93139331652 (diff) |
Add stubs for bad level calls found when doing a release build (including more features) while working on the last commit
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index ecdbc8a39b6..1fe3008b86d 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -314,6 +314,8 @@ void ED_mesh_update(struct Mesh *mesh, struct bContext *C){} void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){} +void ED_mesh_loops_add(struct Mesh *mesh, struct ReportList *reports, int count){} +void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){} int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;} int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;} @@ -326,6 +328,8 @@ void ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertn void ED_vgroup_delete(struct Object *ob, struct bDeformGroup *defgroup){} void ED_vgroup_clear(struct Object *ob){} void ED_vgroup_object_is_edit_mode(struct Object *ob){} +long mesh_mirrtopo_table(struct Object *ob, char mode){} +intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, float *co, char mode){} void ED_sequencer_update_view(struct bContext *C, int view){} float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;} |