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author | Campbell Barton <ideasman42@gmail.com> | 2013-03-22 00:15:39 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-22 00:15:39 +0400 |
commit | fa1cd9ce9b841510588ff899c2fd8be5a7293ae0 (patch) | |
tree | 57e756272e22ff8ab381f8531ae1f68ea9267af7 /source/blenderplayer | |
parent | 21c55d5304f5e1093d0f8e96cec5bd1014b08c16 (diff) |
python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed,
since being in vertex-paint mode without a vertex color layer is supported.
also minor change to drawing camera limits while picking from previous commit.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 392655bb1b1..19f128e094d 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -372,6 +372,7 @@ void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int cou void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma) {} int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me) {return 0;} int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me) {return 0;} +bool ED_mesh_color_remove_named(struct Mesh *me, const char *name) { return false; } void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob) {} void ED_object_constraint_update(struct Object *ob) {} struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name) {return (struct bDeformGroup *) NULL;} |