diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:15:03 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-10-16 22:29:04 +0300 |
commit | e4f2b2be26adbb5c34231598526a270559c6e183 (patch) | |
tree | 40601b1349372904cffe619003dcc83b7011d8be /source/blenderplayer | |
parent | e8962f90de4222d6f750d3d3478eff65490365d8 (diff) |
Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.
The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.
Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.
* use_scene_settings
* properties editor: workshop + organize context path
Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.
This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.
Properties Editor: Add Workspace and organize context path
==========================================================
We now have the properties of:
Scene, Scene > Layer, Scene > World, Workspace
[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)
Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 560dc0963ce..b8d31e9f751 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -331,8 +331,10 @@ void WM_operator_handlers_clear(wmWindowManager *wm, struct wmOperatorType *ot) bool WM_operator_is_repeat(const struct bContext *C, const struct wmOperator *op) RET_ZERO; void WM_windows_scene_data_sync(const struct ListBase *win_lb, struct Scene *scene) RET_NONE struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL +struct WorkSpace *WM_windows_workspace_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL struct bScreen *WM_window_get_active_screen(const struct wmWindow *win) RET_NULL struct Scene *WM_window_get_active_scene(const struct wmWindow *win) RET_NULL +struct WorkSpace *WM_window_get_active_workspace(const wmWindow *win) RET_NULL void WM_window_change_active_scene(struct Main *bmain, struct bContext *C, struct wmWindow *win, struct Scene *scene_new) RET_NONE bool WM_window_is_temp_screen(const struct wmWindow *win) RET_ZERO @@ -610,9 +612,9 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO SnapObjectContext *ED_transform_snap_object_context_create( - struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag) RET_NULL + struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag) RET_NULL SnapObjectContext *ED_transform_snap_object_context_create_view3d( - struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag, + struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag, const struct ARegion *ar, const struct View3D *v3d) RET_NULL void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE bool ED_transform_snap_object_project_ray_ex( |