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authorKévin Dietrich <kevin.dietrich@mailoo.org>2016-01-06 03:33:12 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2016-01-06 03:33:12 +0300
commit7e6d09608b015a52bb6a731d9b9461d21b8d3afa (patch)
tree2b5b8c48f8aa7ed28d48bb67e5a58ed028c0e57d /source/blenderplayer
parent8c8215fb77e148e21b19a34cc10ee0e3c9680220 (diff)
Fix Blender Player linking issue.
Removed the conflicting declaration since it is not needed anymore, as the stipple arrays are now only used in gpu_shader_basic.c.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 5748b9e3225..4d0840ece74 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -278,7 +278,6 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]) RET_NONE
int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image) RET_ZERO
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE
-const unsigned char stipple_quarttone[128];
double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO
struct Render *RE_NewRender(const char *name) RET_NULL
void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE