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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-04 16:30:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-04 16:30:00 +0400
commit8cdeba8d67a4af89d57bec21b313817311e65883 (patch)
treea139ca5c998a30106eed1285603031bd361f2e7c /source/blenderplayer
parent865fe764dc4d027ad80f03b30a6f741f46c3d675 (diff)
Fix #36948: blender internal viewport render crashes holding shift+Z pressed
to quickly toggle it on/off. Problem is accessing freed data, now the job is ended immediately. Fix based on patch from Sergey and investigation from Bastien.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 9e267d45424..f55f307e095 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -335,6 +335,7 @@ void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic)
void ED_view3D_background_image_clear(struct View3D *v3d) {STUB_ASSERT(0);}
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]) {STUB_ASSERT(0);}
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) {STUB_ASSERT(0); return 0.0f;}
+void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa) {STUB_ASSERT(0);}
void view3d_apply_mat4(float mat[4][4], float *ofs, float *quat, float *dist) {STUB_ASSERT(0);}
int text_file_modified(struct Text *text) {STUB_ASSERT(0); return 0;}
void ED_node_shader_default(struct bContext *C, struct ID *id) {STUB_ASSERT(0);}