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author | Alexander Romanov <a.romanov@blend4web.com> | 2015-07-14 19:48:54 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-07-14 19:52:29 +0300 |
commit | 38940662e540743a6a8da287390a02a9f3f76f6d (patch) | |
tree | f29f438c5365e2ea2699853ef9510ee676273dc7 /source/blenderplayer | |
parent | 107e34407d0ae4120cc7a12fdb208986a0b47d8e (diff) |
Particle Info node support for GLSL mode and the internal render.
With this patch "Particle Info" node from Cycles works in GLSL and BI
Alexander (Blend4Web Team)
Reviewers: psy-fi
Note: moved particle info to object render instance instead of
shadeinput during review - Antony.
Differential Revision: https://developer.blender.org/D1313
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 5ce279f9d99..9a9513e735c 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -626,6 +626,7 @@ void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE void RE_FreePersistentData(void) RET_NONE +void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, bool quiet) RET_NULL |