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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-16 22:59:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-16 22:59:13 +0400
commit5129b08064817aa4bbb28011a4dc215d320ee9e4 (patch)
tree354856e506371518a3b048167867ac1d773b7648 /source/blenderplayer
parent3a6bf17b3ef696c572207d5af3381c6327fe6a92 (diff)
UI
* Node buttons can now use the layout engine. a few simple ones are converted. We'll keep this code in C for now, python wouldn't help much here. * For node buttons not using the layout engine, manually computing the button height is not longer needed. * Node inputs are still not RNA wrapped, would be good to have these available as well for keying, but makesrna does not have access to the bNodeTypes.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index c1585a71ac1..4c32f86e501 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -95,6 +95,7 @@ char *ED_info_stats_string(struct Scene *scene){return NULL;}
void ED_area_tag_redraw(struct ScrArea *sa){}
void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){}
void ED_node_texture_default(struct Tex *tx){}
+void ED_node_changed_update(struct bContext *C, struct bNode *node);
int text_file_modified(struct Text *text){return 0;}
void ED_node_shader_default(struct Material *ma){}
void ED_screen_animation_timer_update(struct bContext *C, int redraws){}