diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-01-31 23:02:51 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-01-31 23:02:51 +0300 |
commit | 329e2d8037050e06d16984924a412e8b32ad4351 (patch) | |
tree | f8b38481445cc1492777383f94be74caa3fb29ce /source/blenderplayer | |
parent | 55865239a236e5567b78bf95001b0de3ab049717 (diff) |
Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.
With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.
Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
could be generalized for usage in other painting modes (particle edit mode, i.e)
Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
without code duplicating?
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 5fd58128f6a..c831c2a477e 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -431,6 +431,7 @@ float sculpt_get_brush_unprojected_radius(struct Brush *brush){return 0.0f;} void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius){} float sculpt_get_brush_alpha(struct Brush *brush){return 0.0f;} void sculpt_set_brush_alpha(struct Brush *brush, float alpha){} +void ED_sculpt_modifiers_changed(struct Object *ob){}; char blender_path[] = ""; |