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authorNathan Letwory <nathan@letworyinteractive.com>2011-02-21 19:41:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-02-21 19:41:36 +0300
commit3459c1b26cae80429046df7f84f8752eb13fd339 (patch)
tree22deeef2ef4d3da90a22994f51c8ff2bb4c5a601 /source/blenderplayer
parentb30e59aa71641af36be5ce1df475c48f8cc83e47 (diff)
Finally got around to fixing priorities, so cleanup in stubs.c can be done. blenderplayer builds again with cmake.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c64
1 files changed, 0 insertions, 64 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index c831c2a477e..5790faa8457 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -383,47 +383,6 @@ char *WM_operator_pystring(struct bContext *C, struct wmOperatorType *ot, struct
struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int val, int modifier, int keymodifier, int value){return (struct wmKeyMapItem *)NULL;}
struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items){return (struct wmKeyMap *) NULL;}
-/* intern/decimation */
-#if 1
-int LOD_FreeDecimationData(struct LOD_Decimation_Info *info){return 0;}
-int LOD_CollapseEdge(struct LOD_Decimation_Info *info){return 0;}
-int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;}
-int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;}
-#endif
-
-/* smoke */
-void LzmaCompress(void) { return; }
-void LzmaUncompress(void) {return;}
-/* smoke is included anyway
-void smoke_export(void) {return;}
-void smoke_init(void) {return;}
-void smoke_turbulence_init(void) {return;}
-void smoke_turbulence_initBlenderRNA(void) {return;}
-void smoke_initBlenderRNA(void) {return;}
-void smoke_free(void) {return;}
-void smoke_turbulence_free(void) {return;}
-void smoke_turbulence_step(void) {return;}
-void smoke_dissolve(void) {return;}
-void smoke_get_density(void) {return;}
-void smoke_get_heat(void) {return;}
-void smoke_get_velocity_x(void) {return;}
-void smoke_get_velocity_y(void) {return;}
-void smoke_get_velocity_z(void) {return;}
-void smoke_get_obstacle(void) {return;}
-void smoke_get_index(void) {return;}
-void smoke_step(void) {return;}
-*/
-
-/* sculpt */
-/*
- void ED_sculpt_force_update(struct bContext *C) {}
-struct SculptUndoNode *sculpt_undo_push_node(struct SculptSession *ss, struct PBVHNode *node) {return (struct SculptUndoNode *)NULL;}
-void sculpt_undo_push_end(void) {}
-void sculpt_undo_push_begin(char *name) {}
-struct SculptUndoNode *sculpt_undo_get_node(struct PBVHNode *node) {return (struct SculptUndoNode *) NULL;}
-struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob) {return (struct MultiresModifierData *) NULL;}
-int sculpt_modifiers_active(struct Scene *scene, struct Object *ob) {return 0;}
-*/
int sculpt_get_brush_size(struct Brush *brush) {return 0;}
void sculpt_set_brush_size(struct Brush *brush, int size) {}
int sculpt_get_lock_brush_size(struct Brush *brush){ return 0;}
@@ -435,27 +394,4 @@ void ED_sculpt_modifiers_changed(struct Object *ob){};
char blender_path[] = "";
-/* CSG */
-#if 1
-struct CSG_BooleanOperation * CSG_NewBooleanFunction( void ){return (struct CSG_BooleanOperation *) NULL;}
-void CSG_FreeBooleanOperation(struct CSG_BooleanOperation *operation){return;}
-void CSG_FreeFaceDescriptor(struct CSG_FaceIteratorDescriptor * f_descriptor){return;}
-void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor){return;}
-int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;}
-int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;}
-
-typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
-typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
-typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation
-
-int CSG_PerformBooleanOperation(
- struct CSG_BooleanOperation *operation,
- CSG_OperationType op_type,
- CSG_FaceIteratorDescriptor obAFaces,
- CSG_VertexIteratorDescriptor obAVertices,
- CSG_FaceIteratorDescriptor obBFaces,
- CSG_VertexIteratorDescriptor obBVertices)
- { return 0;}
-
-#endif
#endif // WITH_GAMEENGINE