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authorCampbell Barton <ideasman42@gmail.com>2013-07-22 14:44:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-22 14:44:24 +0400
commit9634f8f1151740609230c24761ac20fdfe1a9168 (patch)
tree201b9b684a779a00a5ae58a7b89cdfc042c254b8 /source/blenderplayer
parente8b02626f2a52a7e6d032e0e63a5321100bc2bf6 (diff)
transform was flushing the selection (inline), now skip this and use the selection as-is.
flush the selection on entering editmode instead (since the selection mode can be changed with another mesh). is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 547ced6098f..ca57299fe1e 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -140,7 +140,7 @@ struct wmWindowManager;
/*new render funcs */
void EDBM_selectmode_set(struct BMEditMesh *em) {STUB_ASSERT(0);}
void EDBM_mesh_load(struct Object *ob) {STUB_ASSERT(0);}
-void EDBM_mesh_make(struct ToolSettings *ts, struct Scene *scene, struct Object *ob) {STUB_ASSERT(0);}
+void EDBM_mesh_make(struct ToolSettings *ts, struct Object *ob) {STUB_ASSERT(0);}
void EDBM_mesh_normals_update(struct BMEditMesh *em) {STUB_ASSERT(0);}
void *g_system;