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authorMiika Hamalainen <blender@miikah.org>2011-09-10 12:55:44 +0400
committerMiika Hamalainen <blender@miikah.org>2011-09-10 12:55:44 +0400
commit9de082dbf4130b48d59e673ed276a046d97cc1e4 (patch)
tree285f60e6026a74e4d4d95875a05aa2fa17a75a81 /source/blenderplayer
parent42faf7ae41d807c2f9a94f40b774038af0c065ec (diff)
Dynamic Paint:
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh. * Default surface output names are now unique in case canvas has multiple surfaces of same type. * Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes. * Added more icons to user interface selections. * Increased default proximity distance. * Set proximity falloff ramp to only affect alpha by default. * Removed some no longer required render ext. functions. * Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 8608176569a..d5974042f40 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -119,12 +119,10 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {}
/* texture.c */
-int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;}
int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;}
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;}
int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;}
int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;}
-void texco_mapping_ext(float *facenor, struct Tex* tex, struct MTex* mtex, float* co, float* dx, float* dy, float* texvec){}
void do_material_tex(struct ShadeInput *shi) {}
void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val, struct Render *re) {}