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author | Dalai Felinto <dfelinto@gmail.com> | 2010-03-31 01:39:05 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-03-31 01:39:05 +0400 |
commit | c9a93211b5b4450e9cbeb5aebaa2e2c32d0d1caf (patch) | |
tree | c987c057d1b3c510edde83914d67843298de61d5 /source/blenderplayer | |
parent | 80f2eb9d2b3e7e034e4cfc0089d1c66ee283c688 (diff) |
bge bplayer stub update.
For the record Blenderplayer looks working pretty well now. If you have problems loading textures make sure you rebuild your makesdna project (or try to find the non-existent bug for a few hours).
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index db12cd10dfb..f4ac79841c6 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -241,6 +241,7 @@ struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name){return (s void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode){} void ED_sequencer_update_view(struct bContext *C, int view){} float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;} +void ED_space_image_size(struct SpaceImage *sima, int *width, int *height){} void EM_selectmode_set(struct EditMesh *em){} void make_editMesh(struct Scene *scene, struct Object *ob){} |