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authorDalai Felinto <dfelinto@gmail.com>2009-11-16 05:52:02 +0300
committerDalai Felinto <dfelinto@gmail.com>2009-11-16 05:52:02 +0300
commit2e104b44c67fb2f68d0494b8c41623fa4a73a7fa (patch)
tree53b179afda521c43f39a10c1ae7203285fd6337b /source/blenderplayer
parentaa739e7a7153bb510906cae0fd8a98d0c04593e0 (diff)
bge: fix for "dome mode not working with Letterboxing".
This bug was introduced after commit # 24102 (BGE: when letterbox is enabled use the camera framing as a clipping area) reported in IRC by Pete Carss (domejunky) *) an extra stub fix for recent commit. By the way: we want to have blenderplayer running in blender 2.5 beta0. Therefore if you are doing big changes in the last minutes (Friday, Saturday??) It would help a lot if you could enable blenderplayer in your builds. links problems are really easy to fix) **) an typo I spotted in recent mesh dynamic load in bge.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 1ca4c43d6a6..61e298f173a 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -108,7 +108,7 @@ struct wmKeyMap *WM_keymap_copy_to_user(struct wmKeyMap *kemap){return (struct w
struct wmKeyConfig *WM_keyconfig_add(struct wmWindowManager *wm, char *idname){return (struct wmKeyConfig *) NULL;}
void WM_keymap_remove_item(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){}
void WM_keymap_restore_to_default(struct wmKeyMap *keymap){}
-
+int WM_keymap_user_init(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return 0;}
/* rna editors */
@@ -270,10 +270,9 @@ void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor
int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;}
int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;}
-
-typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor;
-typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor;
-typedef struct CSG_OperationType {int a;} CSG_OperationType;
+typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
+typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
+typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation
int CSG_PerformBooleanOperation(
struct CSG_BooleanOperation *operation,