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author | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:13 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:13 +0400 |
commit | 5c85deb28570a911e825af5923a7939ca5781ee7 (patch) | |
tree | 6668c9a760defbb1383c66199539070956a4744e /source/blenderplayer | |
parent | e83e3b0cf74c7150d2ee047c4a0b84e7b0de8951 (diff) |
rigidbody: Add rigidbody module
It's mostly a C API for bullet that interfaces nicely with blender.
It could act as a generic interface for rigid body simulations but right
now it's very specific to bullet.
TODO: Fix building without bullet.
Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt index d606605e8d5..b2a47115630 100644 --- a/source/blenderplayer/CMakeLists.txt +++ b/source/blenderplayer/CMakeLists.txt @@ -95,6 +95,7 @@ endif() bf_rna bf_bmesh bf_blenkernel + bf_rigidbody bf_blenloader ge_blen_routines bf_editor_datafiles |