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author | Alexander Romanov <a.romanov@blend4web.com> | 2017-04-14 18:13:44 +0300 |
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committer | Alexander Romanov <a.romanov@blend4web.com> | 2017-04-14 18:15:57 +0300 |
commit | 78b5d66af8e29ddfd234fb07bd36be785702901e (patch) | |
tree | 0228aec9133f4045f196b04fbb51e5f8318b2ec4 /source/blenderplayer | |
parent | 6fc7521adeec11fa9e68f77a30924d5ff05819a4 (diff) |
Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.
{F499530}
Example: {F499528}
Reviewers: merwin, brecht, dfelinto
Reviewed By: brecht
Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D2425
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 8c652565c0b..5400abc4791 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -274,6 +274,7 @@ struct Object *RE_GetCamera(struct Render *re) RET_NULL float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO const float (*RE_object_instance_get_matrix(struct ObjectInstanceRen *obi, int matrix_id))[4] RET_NULL const float (*RE_render_current_get_matrix(int matrix_id))[4] RET_NULL +const float RE_object_instance_get_object_pass_index(struct ObjectInstanceRen *obi) RET_ZERO /* blenkernel */ bool BKE_paint_proj_mesh_data_check(struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil) RET_ZERO |