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authorCampbell Barton <ideasman42@gmail.com>2012-02-27 17:47:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-27 17:47:53 +0400
commite17bf02c2dcf6e51176eafc5bbe77171bc7014c5 (patch)
treed64b04687791c96d639458278c73110f804fa04a /source/blenderplayer
parent08b35cda7fb903d4e6cf0f7e6b29024ee536f2b3 (diff)
Code Cleanup:
* made bmesh_structure.h function names more consistant. * remove unused code in bmesh_structure.c * removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping). * tagged some BMESH_TODO's
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c44
1 files changed, 20 insertions, 24 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 0e13778f02c..79347c9a457 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -38,32 +38,33 @@
struct ARegion;
struct ARegionType;
+struct BMEditMesh;
struct Base;
struct Brush;
-struct bNodeTree;
-struct bNodeSocket;
struct CSG_FaceIteratorDescriptor;
struct CSG_VertexIteratorDescriptor;
+struct ChannelDriver;
struct ColorBand;
-struct CurveMapping;
+struct Context;
struct Curve;
+struct CurveMapping;
struct DerivedMesh;
struct EditBone;
-struct EditFace;
-struct EditMesh;
struct EnvMap;
-struct ID;
struct FCurve;
+struct Heap;
+struct HeapNode;
+struct ID;
struct ImBuf;
struct Image;
struct ImageUser;
-struct KeyingSetInfo;
struct KeyingSet;
+struct KeyingSetInfo;
struct LOD_Decimation_Info;
+struct MCol;
struct MTex;
struct Main;
struct Material;
-struct MCol;
struct MenuType;
struct Mesh;
struct ModifierData;
@@ -79,21 +80,32 @@ struct RenderEngineType;
struct RenderLayer;
struct RenderResult;
struct Scene;
+struct Scene;
struct ScrArea;
struct SculptSession;
struct ShadeInput;
struct ShadeResult;
+struct SmallHash;
+struct SmallHashIter;
struct SpaceClip;
struct SpaceImage;
struct SpaceNode;
struct Tex;
struct TexResult;
struct Text;
+struct ToolSettings;
+struct View3D;
struct bAction;
struct bArmature;
struct bConstraint;
+struct bConstraintOb;
+struct bConstraintTarget;
+struct bContextDataResult;
struct bNode;
+struct bNodeSocket;
+struct bNodeTree;
struct bPoseChannel;
+struct bPythonConstraint;
struct uiLayout;
struct wmEvent;
struct wmKeyConfig;
@@ -101,20 +113,6 @@ struct wmKeyMap;
struct wmOperator;
struct wmWindow;
struct wmWindowManager;
-struct View3D;
-struct ToolSettings;
-struct bContextDataResult;
-struct bConstraintTarget;
-struct bPythonConstraint;
-struct bConstraintOb;
-struct Context;
-struct ChannelDriver;
-struct BMEditMesh;
-struct Heap;
-struct HeapNode;
-struct Scene;
-struct SmallHash;
-struct SmallHashIter;
/*new render funcs */
void EDBM_selectmode_set(struct BMEditMesh *em) {}
@@ -258,7 +256,6 @@ void WM_keymap_restore_to_default(struct wmKeyMap *keymap){}
void WM_keymap_restore_item_to_default(struct bContext *C, struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){}
void WM_keymap_properties_reset(struct wmKeyMapItem *kmi){}
void WM_keyconfig_update_tag(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi) {}
-int WM_keymap_user_init(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return 0;}
int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){return 0;}
@@ -355,7 +352,6 @@ void ED_nurb_set_spline_type(struct Nurb *nu, int type){}
void EM_selectmode_set(struct EditMesh *em){}
int EM_texFaceCheck(struct EditMesh *em){return 0;}
-struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloopy){return (struct MTFace *)NULL;}
void make_editMesh(struct Scene *scene, struct Object *ob){}
void load_editMesh(struct Scene *scene, struct Object *ob){}