diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 17:07:16 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-08 17:07:16 +0400 |
commit | 28ee0f92184af8ba6f44d08eda23ce5eb3815697 (patch) | |
tree | 6aada8d509c7470bd3bff6e52ba32e1fd54ef2ee /source/blenderplayer | |
parent | 19df3147f6920a2856bccb6e4601d57288119999 (diff) |
Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short:
* No longer uses images assigned to faces in the uv layer, rather the active
image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
the texture tab in the properties editor. These do not use new shading nodes
yet.
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 2f297926fc7..bf31f82483e 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -374,6 +374,8 @@ void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *p void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char* property, int expand){} void uiTemplateNodeLink(struct uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {} void uiTemplateNodeView(struct uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {} +void uiTemplateTextureUser(struct uiLayout *layout, struct bContext *C) {} +void uiTemplateTextureShow(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop) {} void uiTemplateKeymapItemProperties(struct uiLayout *layout, struct PointerRNA *ptr){} void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact){} void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname){} |