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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-07 16:44:59 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-02-08 17:37:44 +0300
commite0597baed57fa7a9dfaf6dff6d0fa120784d21ea (patch)
treeee9976051369ac5ae1c2e65e4cb9fa5392d17243 /source/blenderplayer
parent9dc7dca3a22502f79131728a6d4441ea1851595c (diff)
Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/CMakeLists.txt4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index e5a5ff828dd..25ae83d04cd 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -188,10 +188,6 @@ endif()
list(APPEND BLENDER_SORTED_LIBS extern_ceres)
endif()
- if(WITH_MOD_BOOLEAN)
- list(APPEND BLENDER_SORTED_LIBS extern_carve)
- endif()
-
if(WITH_GHOST_XDND)
list(APPEND BLENDER_SORTED_LIBS extern_xdnd)
endif()