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authorMiika Hamalainen <blender@miikah.org>2011-08-03 22:31:48 +0400
committerMiika Hamalainen <blender@miikah.org>2011-08-03 22:31:48 +0400
commit8394f65d4a6019ae623fe32268a769463a189b9e (patch)
tree4338758f689e63d7fdd4752685e16eae42d1401e /source/blenderplayer
parent35720a4c075c2a0782af173519097a094b5c0165 (diff)
Dynamic Paint:
* Object velocity can now be used to determine brush influence and color. * Brushes can now be set to "smudge" existing paint. * Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui. * Fixed drip effect algorithm to work properly on forces pointing towards surface. * Adjusted drip effect speed. * Drip effect can now use canvas velocity and acceleration to influence drip direction. * Fixed texture mapping for material enabled brushes. * "Object Center" type brushes can now use "material color" as well. * Improved surface partitioning grid generation algorithm. * Fixed possible invalid brush collision detection when OpenMP enabled. * Fixed incorrect random sized particle displace/wave influence. * Fixed "Object Center" brush color ramp falloff. * Fixed invalid zero alpha sampling when rendering vertex colors. * Lots of smaller tweaking.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 00c993bb9f8..017c74a8edb 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -118,6 +118,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {}
/* texture.c */
+int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;}
int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;}
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;}
int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;}
@@ -285,6 +286,7 @@ void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count)
void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){}
void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){}
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;}
+int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name){return 0;}
int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;}
void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob){}
void ED_object_constraint_update(struct Object *ob){}