diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-08-03 22:31:48 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-08-03 22:31:48 +0400 |
commit | 8394f65d4a6019ae623fe32268a769463a189b9e (patch) | |
tree | 4338758f689e63d7fdd4752685e16eae42d1401e /source/blenderplayer | |
parent | 35720a4c075c2a0782af173519097a094b5c0165 (diff) |
Dynamic Paint:
* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 00c993bb9f8..017c74a8edb 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -118,6 +118,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {} /* texture.c */ +int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;} int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;} int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;} int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;} @@ -285,6 +286,7 @@ void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count) void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){} int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;} +int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name){return 0;} int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;} void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob){} void ED_object_constraint_update(struct Object *ob){} |