diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-07-22 22:37:30 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-07-22 22:37:30 +0400 |
commit | cbe1613c0123d7705b9bba3806c03fe09151e729 (patch) | |
tree | 5d9b0f775a8c646959bc0b76545d02719700866a /source/blenderplayer | |
parent | 4b80e1aba2e6f92b08ceddca2cab7d108ef8fac0 (diff) |
Dynamic Paint:
* Surface bake data is no longer recalculated every frame, but only when surface mesh has moved/transformed. Results in multiple times better performance on high resolution surfaces when using sub-steps or surface is still.
* Heavily optimized particle brushes when random particle size enabled. Up to 10x speedup with large radius particles.
* Added an additional "grid" space partitioning structure for surfaces.
* Added bounding box checks for brushes.
* Smaller overall optimization.
* Further OpenMP parallelization.
* Added physics tab link to modifier panel.
* Fix: "Point Density" texture cache wasn't properly updated. Brushes can now use Point Density textures as well.
* Fix: Paint dissolve resulted in black color.
* Fix: KD-tree checkups weren't completely thread safe. Fixes possible crash with OpenMP enabled particle brushes.
* Fix: When brush was set to use a specific material, it was saved incorrectly and resulted in potential crashes on next load.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 3de9e7d2b0e..00c993bb9f8 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -148,6 +148,7 @@ struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;} void RE_SwapResult(struct Render *re, struct RenderResult **rr){} void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){} void cache_voxeldata(struct Tex *tex, int scene_frame){} +void cache_pointdensity(struct Render *re, struct Tex *tex){} /* rna */ float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;} |