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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-12 11:27:38 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-12 11:27:38 +0300 |
commit | d213474070965ec142b4bee8a2cc9cb18fc7dad8 (patch) | |
tree | f3201622671f1ca4e4587db705b430c557f02e3c /source/blenderplayer | |
parent | 8aa6e4d50bfcc0d83985f783228408586b0f877b (diff) |
Moved vectorblur code from render to compositor
In preparation of the removal of blender internal render we
moved the vectorblur code that was placed in the render package
(legacy) to the compositor. The compositor is only using this
code even the blender internal renderer did not use the code at
all.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 98092124dd5..211006e997a 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -247,10 +247,6 @@ struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const c struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL bool RE_HasCombinedLayer(RenderResult *res) RET_ZERO -/* zbuf.c stub */ -void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE -void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, const float *imgrect, float *vecbufrect, const float *zbufrect) RET_NONE - /* imagetexture.c stub */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) RET_NONE |