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authorSergey Sharybin <sergey.vfx@gmail.com>2011-11-07 16:55:18 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-11-07 16:55:18 +0400
commit27d42c63d9b507b1771ed5a7923c389c719b877b (patch)
tree8dd4ca61e197a7053633f62b4a5d8091957724c4 /source/blenderplayer
parente122dc0748f6a4d77b236e26beba93e2a9a36bf0 (diff)
Camera tracking integration
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/CMakeLists.txt6
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c5
2 files changed, 11 insertions, 0 deletions
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index 701ad244fc1..3c93d718bb3 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -166,6 +166,12 @@ endif()
list(APPEND BLENDER_SORTED_LIBS extern_colamd)
+ if(WITH_LIBMV)
+ list(APPEND BLENDER_SORTED_LIBS extern_libmv)
+ endif()
+
+ list(APPEND BLENDER_SORTED_LIBS extern_colamd)
+
if(WITH_MOD_DECIMATE)
list(APPEND BLENDER_SORTED_LIBS bf_intern_decimate)
endif()
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 812844398b8..0e489107066 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -193,6 +193,7 @@ void ED_space_image_paint_update(struct wmWindowManager *wm, struct ToolSettings
void ED_space_image_set(struct bContext *C, struct SpaceImage *sima, struct Scene *scene, struct Object *obedit, struct Image *ima){}
struct ImBuf *ED_space_image_buffer(struct SpaceImage *sima){return (struct ImBuf *) NULL;}
void ED_screen_set_scene(struct bContext *C, struct Scene *scene){}
+void ED_space_clip_set(struct bContext *C, struct SpaceClip *sc, struct MovieClip *clip){}
void ED_area_tag_redraw_regiontype(struct ScrArea *sa, int regiontype){}
void ED_render_engine_changed(struct Main *bmain) {}
@@ -250,6 +251,7 @@ void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene){}
int ED_view3d_scene_layer_set(int lay, const int *values){return 0;}
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar){}
void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist){}
+struct BGpic *ED_view3D_background_image_add(struct View3D *v3d){return (struct BGpic *) NULL;}
void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist){}
int text_file_modified(struct Text *text){return 0;}
void ED_node_shader_default(struct Material *ma){}
@@ -368,6 +370,9 @@ void uiTemplateReportsBanner(struct uiLayout *layout, struct bContext *C, struct
void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand){}
void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char* property, int expand){}
void uiTemplateKeymapItemProperties(struct uiLayout *layout, struct PointerRNA *ptr){}
+void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact){}
+void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname){}
+void uiTemplateMarker(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, PointerRNA *userptr, PointerRNA *trackptr, int compact){}
/* rna render */
struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;}