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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
commit28ee0f92184af8ba6f44d08eda23ce5eb3815697 (patch)
tree6aada8d509c7470bd3bff6e52ba32e1fd54ef2ee /source/blenderplayer
parent19df3147f6920a2856bccb6e4601d57288119999 (diff)
Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 2f297926fc7..bf31f82483e 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -374,6 +374,8 @@ void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *p
void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char* property, int expand){}
void uiTemplateNodeLink(struct uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {}
void uiTemplateNodeView(struct uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {}
+void uiTemplateTextureUser(struct uiLayout *layout, struct bContext *C) {}
+void uiTemplateTextureShow(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop) {}
void uiTemplateKeymapItemProperties(struct uiLayout *layout, struct PointerRNA *ptr){}
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact){}
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname){}