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authorMiika Hamalainen <blender@miikah.org>2011-10-22 20:16:14 +0400
committerMiika Hamalainen <blender@miikah.org>2011-10-22 20:16:14 +0400
commit30cba27987362054d16b10e73ddf2601af93be68 (patch)
treed971f10db56b5d024cf5f7d6f3d48d1e3c20d698 /source/blenderplayer
parent8be3249537e7930e0fa5adb59bc343455da309e9 (diff)
Dynamic Paint:
* Some changes and cleanup pointed on the codereview.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index e4e361d6a68..e8a27607e11 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -123,8 +123,12 @@ int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;}
int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;}
int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;}
-void do_material_tex(struct ShadeInput *shi) {}
-void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val, struct Render *re) {}
+
+/* material_ext.c */
+struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene) {return (struct Material *)NULL;}
+void RE_free_sample_material(struct Material *mat) {}
+void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
+ int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob) {}
/* nodes */
struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;}
@@ -149,8 +153,6 @@ struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]) { return 0; }
-void cache_voxeldata(struct Tex *tex, int scene_frame){}
-void cache_pointdensity(struct Render *re, struct Tex *tex){}
/* rna */
float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}