diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
---|---|---|
committer | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
commit | 8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch) | |
tree | 4b488a48bd9e5726111f75b7383874695f634ad1 /source/blenderplayer | |
parent | 28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff) |
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 4a55af6b47d..2414fe2ef1c 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -154,8 +154,6 @@ void cache_pointdensity(struct Render *re, struct Tex *tex){} /* rna */ float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;} -void WM_timecursor(struct wmWindow *win, int nr){} -void WM_cursor_restore(struct wmWindow *win){} void WM_menutype_free(void){} void WM_menutype_freelink(struct MenuType* mt){} int WM_menutype_add(struct MenuType *mt) {return 0;} @@ -182,13 +180,11 @@ void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone void object_test_constraints (struct Object *owner){} void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr){} void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con){} -int ED_operator_object_active_editable(struct bContext *C){return 0;} void ED_node_composit_default(struct Scene *sce){} void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type){return 0;} /* XXX this one looks weird */ void *ED_region_draw_cb_customdata(void *handle){return 0;} /* XXX This one looks wrong also */ void ED_region_draw_cb_exit(struct ARegionType *art, void *handle){} void ED_area_headerprint(struct ScrArea *sa, char *str){} -void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct bScreen *screen, int mute){} struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;} struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;} @@ -291,7 +287,6 @@ void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count) void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){} int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;} -int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name){return 0;} int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;} void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob){} void ED_object_constraint_update(struct Object *ob){} |