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authorCampbell Barton <ideasman42@gmail.com>2011-11-22 03:56:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-22 03:56:32 +0400
commitda25b50ccb6a2a2c7d91ec588fe5c1b0e150ae4e (patch)
tree8abc36b362e479a6ba6aca8a8de417fd1c9d4d47 /source/blenderplayer
parent30fd1ab523393216a66a7debb7e42ec39e40a242 (diff)
image save operator now shares settings and UI with render & image out node.
details: - setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead. - image save UI now hides 'Relative' option when copy is selected since it has no effect. - default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less. other fixes: - image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path. - BKE_ftype_to_imtype was returning an invalid value if ftype==0.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 73a06a676df..7976a71e447 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -154,7 +154,7 @@ double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, c
struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
-int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]) { return 0; }
+int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) { return 0; }
/* rna */
float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}