diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 22:20:53 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 22:20:53 +0400 |
commit | 97a0ae3e1b7eea3c069da8c6d3c7a3535734059d (patch) | |
tree | 139a1b118140779120ed16c45ed319588596477e /source/blenderplayer | |
parent | a59f7e02f8c8b2527e6a23e440ca61a9b9992373 (diff) |
RenderEngine api: support for viewport rendering, details here:
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/RenderEngineAPI
* This adds a Rendered draw type in the 3D view, only available when
the render engine implements the view_draw callback.
* 3D view now stores a pointer to a RenderEngine.
* view_draw() callback will do OpenGL drawing instead of the viewport.
* view_update() callback is called after depsgraph updates.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 1dbed479d40..306a24f9adf 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -72,6 +72,7 @@ struct Object; struct PBVHNode; struct Render; struct RenderEngine; +struct RenderEngineType; struct RenderLayer; struct RenderResult; struct ScrArea; @@ -194,6 +195,7 @@ struct ImBuf *ED_space_image_buffer(struct SpaceImage *sima){return (struct ImBu void ED_screen_set_scene(struct bContext *C, struct Scene *scene){} void ED_area_tag_redraw_regiontype(struct ScrArea *sa, int regiontype){} +void ED_render_engine_changed(struct Main *bmain) {} struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob){return (struct PTCacheEdit *) NULL;} void PE_current_changed(struct Scene *scene, struct Object *ob){} @@ -387,6 +389,7 @@ void RE_engines_exit() {} void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {} ListBase R_engines = {NULL, NULL}; void RE_engine_free(struct RenderEngine *engine) {} +struct RenderEngineType *RE_engines_find(const char *idname) {} /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;} |