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authorSergey Sharybin <sergey.vfx@gmail.com>2013-11-19 15:19:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-11-19 15:19:06 +0400
commit000312ab515b77f00725a91b235685ff0c774e57 (patch)
treef6f36e58e1d4df2a65be158a3f7e4364bf55a8ec /source/blenderplayer
parentc566e408e42836c136d8818cbea93ce870be09ea (diff)
Remove Surface modifier when removing force field from object
Summary: Before this adding Surface type of force field and removing this field would leave Surface modifier alive in the stack. This might be really misleading and annoying. Now removing force field will ensure no modifiers needed for it are remained in the stack. This also fixes missing notifier to redraw modifier stack when changing force field type. Reviewers: brecht, campbellbarton Reviewed By: brecht Differential Revision: http://developer.blender.org/D13
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 80f3a617bac..f61b54ac360 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -353,6 +353,7 @@ void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) {STUB_ASSER
void ED_object_editmode_enter(struct bContext *C, int flag) {STUB_ASSERT(0);}
void ED_object_editmode_exit(struct bContext *C, int flag) {STUB_ASSERT(0);}
bool ED_object_editmode_load(struct Object *obedit) {STUB_ASSERT(0); return false; }
+void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object) {STUB_ASSERT(0);}
int uiLayoutGetActive(struct uiLayout *layout) {STUB_ASSERT(0); return 0;}
int uiLayoutGetOperatorContext(struct uiLayout *layout) {STUB_ASSERT(0); return 0;}
int uiLayoutGetAlignment(struct uiLayout *layout) {STUB_ASSERT(0); return 0;}