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authorCampbell Barton <ideasman42@gmail.com>2016-04-21 04:29:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-04-22 09:36:53 +0300
commit19e5540ff7712a45ab4ced4a4a02b12ce02637a9 (patch)
treeb43be4638a05372d802dc71580099e53f54545bc /source/blenderplayer
parent8dcdde52b17228601c95fed04f5bca03484d27ac (diff)
Transform Snap: initial snap context refactor
This introduces a snap-context that can be re-used for casting rays into the scene (by operators such as walk-mode, ruler and transform code). This can be used to cache data between calls too.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index dfe7a03719a..1121bb95c07 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -519,11 +519,18 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO
bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO
-bool snapObjectsRayEx(
- struct Scene *scene, struct View3D *v3d, struct ARegion *ar, struct Base *base_act, struct Object *obedit,
- const float mval[2], SnapSelect snap_select, short snap_mode,
- const float ray_start[3], const float ray_normal[3], float *ray_dist,
- float r_loc[3], float r_no[3], float *r_dist_px, int *r_index,
+SnapObjectContext *ED_transform_snap_object_context_create(
+ struct Main *bmain, struct Scene *scene, int flag) RET_NULL
+SnapObjectContext *ED_transform_snap_object_context_create_view3d(
+ struct Main *bmain, struct Scene *scene, int flag,
+ struct ARegion *ar, struct View3D *v3d) RET_NULL
+void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE
+bool ED_transform_snap_object_project_ray_ex(
+ struct SnapObjectContext *sctx,
+ const struct SnapObjectParams *params,
+ const float ray_start[3], const float ray_normal[3], float *ray_depth,
+ /* return args */
+ float r_loc[3], float r_no[3], int *r_index,
struct Object **r_ob, float r_obmat[4][4]) RET_ZERO
void ED_lattice_editlatt_make(struct Object *obedit) RET_NONE