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authorJulian Eisel <eiseljulian@gmail.com>2016-10-13 18:17:17 +0300
committerJulian Eisel <eiseljulian@gmail.com>2016-10-13 18:17:17 +0300
commit916e631fc905182734d65f79c5a64a1f57abde22 (patch)
tree208225c3e8efbe603e5cdf84eaf3f1828bcf6f29 /source/blenderplayer
parent35793504815a1cd0eb38df54d9ae99cc441b4f2f (diff)
Fix compiling with Blenderplayer
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/CMakeLists.txt3
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c11
2 files changed, 13 insertions, 1 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt b/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt
index 0e570e19258..d2c2129532a 100644
--- a/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt
+++ b/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt
@@ -35,11 +35,12 @@ set(INC
../../blender/blenloader
../../blender/makesdna
../../blender/makesrna
+ ../../../intern/glew-mx
../../../intern/guardedalloc
)
set(INC_SYS
-
+ ${GLEW_INCLUDE_PATH}
)
set(SRC
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 20d3697053b..aabcad65750 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -178,6 +178,8 @@ struct wmWindowManager;
#include "../blender/editors/include/UI_resources.h"
#include "../blender/editors/include/UI_view2d.h"
#include "../blender/freestyle/FRS_freestyle.h"
+#include "../blender/gpu/GPU_immediate.h"
+#include "../blender/gpu/GPU_matrix.h"
#include "../blender/python/BPY_extern.h"
#include "../blender/render/extern/include/RE_engine.h"
#include "../blender/render/extern/include/RE_pipeline.h"
@@ -778,4 +780,13 @@ void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rende
bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO
void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE
+/* GPU */
+void gpuMatrixBegin3D_legacy(void) RET_NONE
+void gpuMatrixEnd() RET_NONE
+void gpuMultMatrix3D(const float m[4][4]) RET_NONE
+void gpuTranslate3fv(const float vec[3]) RET_NONE
+void gpuScale3fv(const float vec[3]) RET_NONE
+void gpuRotateAxis(float deg, char axis) RET_NONE
+void immBindBuiltinProgram(GPUBuiltinShader shader_id) RET_NONE
+
#endif // WITH_GAMEENGINE