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authorAntonio Vazquez <blendergit@gmail.com>2016-08-04 00:31:48 +0300
committerJulian Eisel <eiseljulian@gmail.com>2016-08-04 00:39:36 +0300
commiteaea4ea51f665945e44ff2ffa534a594e9fb1938 (patch)
tree0791ec0d78a4506eebf3bcf3800a5b1423143494 /source/blenderplayer
parent9d4ea8427770e8ca68149fc7f7760fe2273e5ce3 (diff)
Grease Pencil v2 Branch
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
Diffstat (limited to 'source/blenderplayer')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 6c0bbc8e01f..bd67462fb94 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -111,6 +111,7 @@ struct bConstraint;
struct bConstraintOb;
struct bConstraintTarget;
struct bContextDataResult;
+struct bGPDlayer;
struct bNode;
struct bNodeType;
struct bNodeSocket;
@@ -153,6 +154,7 @@ struct wmWindowManager;
#include "../blender/editors/include/ED_clip.h"
#include "../blender/editors/include/ED_curve.h"
#include "../blender/editors/include/ED_fileselect.h"
+#include "../blender/editors/include/ED_gpencil.h"
#include "../blender/editors/include/ED_image.h"
#include "../blender/editors/include/ED_info.h"
#include "../blender/editors/include/ED_keyframes_edit.h"
@@ -350,6 +352,7 @@ void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const stru
void *ED_region_draw_cb_customdata(void *handle) RET_ZERO /* XXX This one looks wrong also */
void ED_region_draw_cb_exit(struct ARegionType *art, void *handle) RET_NONE
void ED_area_headerprint(struct ScrArea *sa, const char *str) RET_NONE
+void ED_gpencil_parent_location(struct bGPDlayer *gpl, float diff_mat[4][4]) RET_NONE
void UI_view2d_region_to_view(struct View2D *v2d, float x, float y, float *viewx, float *viewy) RET_NONE
bool UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *regionx, int *regiony) RET_ZERO
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *regionx, int *region_y) RET_NONE