diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-03-03 12:09:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-03-03 12:09:42 +0300 |
commit | 22df0b2fe2998d51b6ca612867a995f848345f8d (patch) | |
tree | d53f11e9f1a58ec2fe9bfd2debd84b1eee1913c6 /source/blenderplayer | |
parent | 8cf524cec9434cb2aa4b94ee29fd0a57dc502a33 (diff) |
Fix blenderplayer building (tm)
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 6779cd56d11..b3ef990d704 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -599,6 +599,12 @@ const char *uiLayoutIntrospect(uiLayout *layout) RET_NULL void UI_reinit_font(void) RET_NONE int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, const bool big) RET_ZERO struct bTheme *UI_GetTheme(void) RET_NULL +void UI_GetThemeColor4fv(int colorid, float col[4]) RET_NONE +void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]) RET_NONE +void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]) RET_NONE +void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4]) RET_NONE +void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]) RET_NONE +void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, unsigned char col[4]) RET_NONE /* rna template */ void uiTemplateAnyID(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *proptypename, const char *text) RET_NONE @@ -792,7 +798,4 @@ void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rende bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE -/* GPU */ -void immBindBuiltinProgram(GPUBuiltinShader shader_id) RET_NONE - #endif // WITH_GAMEENGINE |