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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-22 21:01:54 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-22 21:01:54 +0400 |
commit | 29f279e43dfac8e1e08dbe272d7092eab5a8067d (patch) | |
tree | e423e36e35f59a8a95f7891e58679e64aa1b51e3 /source/blenderplayer | |
parent | 1bdf652b89871614c38bf2146cf94522c3347e06 (diff) |
Render API: add update_progress() function to update progress bar progress from
external render engines.
Also refactoring to move some render engine registration stuff out of RNA and
into render module.
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 788b4e40eb2..8b9ef3835d2 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -375,6 +375,7 @@ struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct Rend struct RenderResult *RE_AcquireResultWrite(struct Render *re){return (struct RenderResult *) NULL;} struct RenderStats *RE_GetStats(struct Render *re){return (struct RenderStats *) NULL;} void RE_engine_update_result(struct RenderEngine *engine, struct RenderResult *result){} +void RE_engine_update_progress(struct RenderEngine *engine, float progress) {} void RE_engine_end_result(struct RenderEngine *engine, struct RenderResult *result){} void RE_engine_update_stats(struct RenderEngine *engine, char *stats, char *info){} void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, char *filename){} @@ -383,7 +384,11 @@ void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr){} void RE_ReleaseResult(struct Render *re){} void RE_ReleaseResultImage(struct Render *re){} int RE_engine_test_break(struct RenderEngine *engine){return 0;} +void RE_engines_init() {} +void RE_engines_exit() {} void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {} +ListBase R_engines = {NULL, NULL}; +void RE_engine_free(struct RenderEngine *engine) {} /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;} |