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author | Dalai Felinto <dfelinto@gmail.com> | 2011-09-26 11:54:30 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-09-26 11:54:30 +0400 |
commit | aeafb960b198788b0836e16a70622a4c8863d268 (patch) | |
tree | 8e3de543b10b210969f1a29160f0bd6866ca316a /source/blenderplayer | |
parent | 8f302f7ffde9f44d7016bae3d74c20b41869b6c7 (diff) |
OSX - cmake: blenderplayer part 2: Jens Verwiever co-patch
Using OSX Bundle (in oppose to Blender dummy .app) as start point for binary.
That way we don't need to move the blenderplayer after the bundle is finished and we can rebuild it without doing `make install`
I will test more tomorrow, but it should be working now
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt index c8bf3b002f1..3ab1b4a3cdd 100644 --- a/source/blenderplayer/CMakeLists.txt +++ b/source/blenderplayer/CMakeLists.txt @@ -63,6 +63,8 @@ if(WIN32 AND NOT UNIX) endif() add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../icons/winblender.rc) +elseif(APPLE) + add_executable(blenderplayer MACOSX_BUNDLE ${CMAKE_CURRENT_BINARY_DIR}/dna.c) else() add_executable(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c) endif() |