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author | Jim Eckerlein <UX3D-eckerlein> | 2019-12-05 21:11:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-05 21:12:10 +0300 |
commit | 9febff7e14c564fc560f48626817350a1bf8086f (patch) | |
tree | 36ea267182f0b243bd412ff5a2379ef6ee56ca8b /source/creator/CMakeLists.txt | |
parent | 05ef758f46ae30b6d3a9e35fa8a2558d1216bee9 (diff) |
glTF: upgrade Draco to version 1.3.5 and add mesh skinning support
This will fix exporting meshes with armatures using Draco compression, like:
https://github.com/KhronosGroup/glTF-Blender-IO/issues/617
Differential Revision: https://developer.blender.org/D6342
Diffstat (limited to 'source/creator/CMakeLists.txt')
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