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authorAntony Riakiotakis <kalast@gmail.com>2012-11-22 01:42:07 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-11-22 01:42:07 +0400
commit031230265c979991e10abfc8ad1d70d49445fcab (patch)
tree3b1af40f625bf4e1f2671d93aab568a584be6ccd /source/creator/blender.map
parent1ecde9a1371a65ea34038cf14ac4e38fff7887e4 (diff)
Fix: Normal maps and triangulate modifier will give incorrect result on
rectangular faces after applying rotation, reported by Metalliandi This issue is caused by floating point precision error. After applying rotation, the edge lengths change slightly and on rectangular faces the length comparison can be flipped. Solved by giving a slight offset to the length calculation for the diagonal during triangulation calculation. (Same as done during uv unwrapping)
Diffstat (limited to 'source/creator/blender.map')
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