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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/creator/creator_signals.c
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/creator/creator_signals.c')
-rw-r--r--source/creator/creator_signals.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/creator/creator_signals.c b/source/creator/creator_signals.c
index feb108da289..55f9777f55a 100644
--- a/source/creator/creator_signals.c
+++ b/source/creator/creator_signals.c
@@ -65,13 +65,6 @@
#include "BKE_report.h"
-/* for passing information between creator and gameengine */
-#ifdef WITH_GAMEENGINE
-# include "BL_System.h"
-#else /* dummy */
-# define SYS_SystemHandle int
-#endif
-
#include <signal.h>
#include "creator_intern.h" /* own include */