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authorJoshua Leung <aligorith@gmail.com>2016-05-20 10:08:48 +0300
committerJoshua Leung <aligorith@gmail.com>2016-05-20 10:09:27 +0300
commit6e416b6bdf283f2337b962c05f93781eac00ff18 (patch)
tree0fca0a272a0dc82f6f80cdf32a4527d8873c68eb /source/creator/osx_locals.map
parent75a31c36702239fc86081e66bcd6f27df0437e4a (diff)
Fix T48470: Bendy Bones: Custom Handle References not being cleared when bone deleted
In addition to the original bug report, I've gone through cleaning up a range of related bugs which only became clear when hunting around the code... * Custom Handle References weren't getting cleared when the bones they used got deleted. But, neither was the custom bone shape location/transform reference. * Various places where posebone settings are copied around were also missing code to handle the new Bendy Bone properties. (WHY DO WE HAVE SO MANY VARIATIONS OF COPYING POSE DATA!?!?) * If duplicating a Bendy Bone with custom references, and the custom references are also selected/duplicated, the new Bendy Bones will use the corresponding duplicated bones
Diffstat (limited to 'source/creator/osx_locals.map')
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