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author | Campbell Barton <ideasman42@gmail.com> | 2012-11-17 05:15:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-17 05:15:28 +0400 |
commit | 654ddfa4d2cbf2519c0bc4b187a259314e420e68 (patch) | |
tree | 6e871590d6b798f53ac80c25faaf596b9a45a6dc /source/creator | |
parent | c3c14f862b552a1536c5f4deae7e68c14f1d6e92 (diff) |
fix for 'Playanim' playing past the last frame of an animation. also print -s and -e in help message.
Diffstat (limited to 'source/creator')
-rw-r--r-- | source/creator/creator.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/creator/creator.c b/source/creator/creator.c index fc2f555227f..ff67fe09896 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -1077,7 +1077,9 @@ static void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle) "\n\t\t-p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>" "\n\t\t-m\t\tRead from disk (Don't buffer)" "\n\t\t-f <fps> <fps-base>\t\tSpecify FPS to start with" - "\n\t\t-j <frame>\tSet frame step to <frame>"; + "\n\t\t-j <frame>\tSet frame step to <frame>" + "\n\t\t-s <frame>\tPlay from <frame>" + "\n\t\t-j <frame>\tPlay until <frame>"; static char game_doc[] = "Game Engine specific options" "\n\t-g fixedtime\t\tRun on 50 hertz without dropping frames" |