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authorJeroen Bakker <jbakker>2022-10-31 18:01:02 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-31 18:01:15 +0300
commit0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch)
tree47a30bcda15392e7472b556b742200aff18aae93 /source/creator
parentc2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff)
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend. When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`) it might open a blender screen, but nothing should be visible as none of the functions are implemented or otherwise crash on a nullptr. This is expected as this is just a placeholder. The goal is to add shader compilation +validation to this backend as one of the next steps so we can validate changes to existing shaders on OpenGL, Metal and Vulkan at the same time. Reviewed By: fclem Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'source/creator')
-rw-r--r--source/creator/creator_args.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c
index 4144603555b..ba905f91f97 100644
--- a/source/creator/creator_args.c
+++ b/source/creator/creator_args.c
@@ -1116,6 +1116,9 @@ static int arg_handle_debug_gpu_set(int UNUSED(argc),
static const char arg_handle_gpu_backend_set_doc[] =
"\n"
"\tForce to use a specific GPU backend. Valid options: "
+# ifdef WITH_VULKAN_BACKEND
+ "'vulkan', "
+# endif
# ifdef WITH_METAL_BACKEND
"'metal', "
# endif
@@ -1132,6 +1135,11 @@ static int arg_handle_gpu_backend_set(int argc, const char **argv, void *UNUSED(
if (STREQ(argv[1], "opengl")) {
gpu_backend = GPU_BACKEND_OPENGL;
}
+# ifdef WITH_VULKAN_BACKEND
+ else if (STREQ(argv[1], "vulkan")) {
+ gpu_backend = GPU_BACKEND_VULKAN;
+ }
+# endif
# ifdef WITH_METAL_BACKEND
else if (STREQ(argv[1], "metal")) {
gpu_backend = GPU_BACKEND_METAL;