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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-21 07:19:52 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-21 07:19:52 +0400 |
commit | c04bec851cebc017ba6b144b879919fd1f1967a2 (patch) | |
tree | 78c249bf7b75dde60e3f6f56fd16a1a75bf860a9 /source/creator | |
parent | df36d4c8e5ac74a15ceafaa93ad1b62c98a8f9fc (diff) |
creator.c wasn't updated in my last commit, here it is (the change reverts my previous change to it, since it was made unnecessary by handling onload scriptlinks a little differently, as can be checked in blender.c and editscreen.c).
- BPython: finishing object and nmesh .setMaterials commit, fixing two bugs. Also fixed a crash with object.track (pointer wasn't checked for validity). All based on reports and patch by Yann Vernier, thanks again.
Diffstat (limited to 'source/creator')
-rw-r--r-- | source/creator/creator.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/source/creator/creator.c b/source/creator/creator.c index 63a9c0203fc..3aacfe191f2 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -197,7 +197,6 @@ int main(int argc, char **argv) int a, i, stax, stay, sizx, sizy; SYS_SystemHandle syshandle; Scene *sce; - short onload_script = 0; #if defined(WIN32) || defined (__linux__) int audio = 1; @@ -257,7 +256,7 @@ int main(int argc, char **argv) /* first test for background */ - onload_script = 1; /* scenescript always set! */ + G.f |= G_SCENESCRIPT; /* scenescript always set! */ for(a=1; a<argc; a++) { @@ -294,7 +293,7 @@ int main(int argc, char **argv) break; case 'y': - onload_script = 0; + G.f &= ~G_SCENESCRIPT; break; case 'Y': @@ -576,11 +575,6 @@ int main(int argc, char **argv) set_scene(sce); } - /* We set the ONLOAD script global flag here, when the screen has already - * been set and the rendering context initialized. If there's an onload - * script it will be executed in screenmain. */ - if (onload_script) G.f |= G_SCENESCRIPT; - screenmain(); return 0; |