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authorHans Goudey <h.goudey@me.com>2021-03-06 00:16:25 +0300
committerHans Goudey <h.goudey@me.com>2021-03-06 00:16:25 +0300
commitf117ea26246355f423fd78785a3b00a2490bd9a4 (patch)
tree7eece56e3299c2e2f90691c10f3699d1d05a93c9 /source/creator
parentbecc36cce5248417fe4f626dedb50804c0e0eb1d (diff)
Geometry Nodes: Expose vertex normals as an attribute
This attribute exposes mesh vertex normals as a `vertex_normal` attribute for use with nodes. Since the normal vector stored in vertices is only a cache of data computable from the surrounding faces, the attribute is read-only. A proper error message for attempting to write this attribute is part of T85749. A write-only normal attribute will likely come later, most likely called `corner_normal`. The normals are recomputed before reading if they are marked dirty. This involves const write-access to the mesh, protected by the mutex stored in `Mesh_Runtime`. This is essential for correct behavior after nodes like "Edge Split" or nodes that adjust the position attribute. Ref T84297, T85880, T86206 Differential Revision: https://developer.blender.org/D10541
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