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author | Campbell Barton <ideasman42@gmail.com> | 2021-05-06 04:22:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-05-06 04:31:44 +0300 |
commit | 0499dbc5c16fe6b276da81d65cade4f5da92a308 (patch) | |
tree | cdf3bb60c190a2bc223cabcf90fe189da8f31424 /source/creator | |
parent | 2d3379e2431658aa3130d0699cafd302121164ed (diff) |
PlayAnim: support limiting the cache by memory instead of frames
Partial fix for T81751 which exposes multiple playback performance
issues. Previously the cache was limited to 30 frames, without a way to
increase the cache for smooth playback with files that are slow to load.
Now the animation plays back smoothly once loaded into cache.
The cache limit from the system preference is used
when the player is launched from Blender.
A new player argument `-c <cache_limit>` was added to support this.
Diffstat (limited to 'source/creator')
-rw-r--r-- | source/creator/creator_args.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c index d7f649b657d..9c7b7dc3f34 100644 --- a/source/creator/creator_args.c +++ b/source/creator/creator_args.c @@ -1189,7 +1189,10 @@ static const char arg_handle_playback_mode_doc[] = "\t-s <frame>\n" "\t\tPlay from <frame>.\n" "\t-e <frame>\n" - "\t\tPlay until <frame>."; + "\t\tPlay until <frame>.\n" + "\t-c <cache_memory>\n" + "\t\tAmount of memory in megabytes to allow for caching images during playback.\n" + "\t\tZero disables (clamping to a fixed number of frames instead)."; static int arg_handle_playback_mode(int argc, const char **argv, void *UNUSED(data)) { /* not if -b was given first */ |