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authorLuca Rood <dev@lucarood.com>2020-01-16 20:45:23 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-01-16 20:54:30 +0300
commitd42a7bbd6ea57c69293d3bf978aae2c0e4241b57 (patch)
tree0b703e79a00ea29a7009aa23d0b36b31cb8b6a3a /source/creator
parent2cd3298fde496b1632dac5cb7e9ff21d22e9bad3 (diff)
Integrate hair collisions with cloth collision
This integrates hair collisions with the new cloth collision system, greatly improving reliability, and reducing the amount of hair-specific code paths in the cloth code. The removes all the point constraint based collision stuff, instead implementing segment impulse based collisions, using the same collision response code as the normal cloth solver. The hair system can now also collide with the emitter if it is a collision object. Reviewed By: mano-wii, Sebastian Parborg Differential Revision: https://developer.blender.org/D6545
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