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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-21 07:19:52 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-21 07:19:52 +0400
commitc04bec851cebc017ba6b144b879919fd1f1967a2 (patch)
tree78c249bf7b75dde60e3f6f56fd16a1a75bf860a9 /source/creator
parentdf36d4c8e5ac74a15ceafaa93ad1b62c98a8f9fc (diff)
creator.c wasn't updated in my last commit, here it is (the change reverts my previous change to it, since it was made unnecessary by handling onload scriptlinks a little differently, as can be checked in blender.c and editscreen.c).
- BPython: finishing object and nmesh .setMaterials commit, fixing two bugs. Also fixed a crash with object.track (pointer wasn't checked for validity). All based on reports and patch by Yann Vernier, thanks again.
Diffstat (limited to 'source/creator')
-rw-r--r--source/creator/creator.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 63a9c0203fc..3aacfe191f2 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -197,7 +197,6 @@ int main(int argc, char **argv)
int a, i, stax, stay, sizx, sizy;
SYS_SystemHandle syshandle;
Scene *sce;
- short onload_script = 0;
#if defined(WIN32) || defined (__linux__)
int audio = 1;
@@ -257,7 +256,7 @@ int main(int argc, char **argv)
/* first test for background */
- onload_script = 1; /* scenescript always set! */
+ G.f |= G_SCENESCRIPT; /* scenescript always set! */
for(a=1; a<argc; a++) {
@@ -294,7 +293,7 @@ int main(int argc, char **argv)
break;
case 'y':
- onload_script = 0;
+ G.f &= ~G_SCENESCRIPT;
break;
case 'Y':
@@ -576,11 +575,6 @@ int main(int argc, char **argv)
set_scene(sce);
}
- /* We set the ONLOAD script global flag here, when the screen has already
- * been set and the rendering context initialized. If there's an onload
- * script it will be executed in screenmain. */
- if (onload_script) G.f |= G_SCENESCRIPT;
-
screenmain();
return 0;