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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 00:51:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 00:51:28 +0400
commitcb89decfdcf5e6b2f26376d416633f4ccf0c532d (patch)
treea299a5c8729dd0cb4359d57501fd9e6970141e5d /source/creator
parent2167e5c341f656b2f664b1052d181e8aa32fe698 (diff)
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
Diffstat (limited to 'source/creator')
-rw-r--r--source/creator/CMakeLists.txt3
-rw-r--r--source/creator/Makefile2
-rw-r--r--source/creator/SConscript2
-rw-r--r--source/creator/creator.c8
4 files changed, 10 insertions, 5 deletions
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index d17b94c631d..04219ac5868 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -37,8 +37,10 @@ INCLUDE_DIRECTORIES(../../intern/guardedalloc
../blender/render/extern/include
../blender/python
../blender/makesdna
+ ../blender/gpu
../kernel/gen_messaging
../kernel/gen_system
+ ../../extern/glew/include
)
@@ -210,6 +212,7 @@ IF(UNIX)
blender_python
bf_blenkernel
bf_nodes
+ bf_gpu
bf_blenloader
bf_blenpluginapi
bf_imbuf
diff --git a/source/creator/Makefile b/source/creator/Makefile
index 8a0d20264ea..158aee1a647 100644
--- a/source/creator/Makefile
+++ b/source/creator/Makefile
@@ -49,9 +49,11 @@ CPPFLAGS += -I../blender/renderconverter
CPPFLAGS += -I../blender/blenkernel
CPPFLAGS += -I../blender/python
CPPFLAGS += -I../blender/blenloader
+CPPFLAGS += -I../blender/gpu
CPPFLAGS += -I../kernel/gen_system
CPPFLAGS += -I../kernel/gen_messaging
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+CPPFLAGS += -I$(NAN_GLEW)/include
ifeq ($(WITH_QUICKTIME), true)
CPPFLAGS += -I$(NAN_QUICKTIME)/include -DWITH_QUICKTIME
diff --git a/source/creator/SConscript b/source/creator/SConscript
index cac9e895a97..a4c218f89d6 100644
--- a/source/creator/SConscript
+++ b/source/creator/SConscript
@@ -7,7 +7,7 @@ incs = '#/intern/guardedalloc ../blender/blenlib ../blender/blenkernel'
incs += ' ../blender/include ../blender/blenloader ../blender/imbuf'
incs += ' ../blender/renderconverter ../blender/render/extern/include'
incs += ' ../blender/python ../blender/makesdna ../kernel/gen_messaging'
-incs += ' ../kernel/gen_system'
+incs += ' ../kernel/gen_system #/extern/glew/include ../blender/gpu'
incs += ' ' + env['BF_OPENGL_INC']
defs = []
diff --git a/source/creator/creator.c b/source/creator/creator.c
index e17b0f66977..ec87cdd8cf7 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -70,14 +70,14 @@
#include "BLO_writefile.h"
#include "BLO_readfile.h"
-#include "BDR_drawmesh.h"
-
#include "IMB_imbuf.h" // for quicktime_init
#include "BPY_extern.h"
#include "RE_pipeline.h"
+#include "GPU_draw.h"
+
#include "playanim_ext.h"
#include "mydevice.h"
#include "nla.h"
@@ -600,12 +600,12 @@ int main(int argc, char **argv)
/* doMipMap */
if (!strcmp(argv[a],"nomipmap"))
{
- set_mipmap(0); //doMipMap = 0;
+ GPU_set_mipmap(0); //doMipMap = 0;
}
/* linearMipMap */
if (!strcmp(argv[a],"linearmipmap"))
{
- set_linear_mipmap(1); //linearMipMap = 1;
+ GPU_set_linear_mipmap(1); //linearMipMap = 1;
}